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mgr Iwona Grabska-Gradzińska

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Earned a PhD in Technology and Engineering based on her thesis “Plot generation of computer narrative game with graph transformations” at Faculty of Physics, Astronomy and Applied Computer Science in 2023.

Completed studies in Computer Science and Polish Studies. Interests: embraces both computer science and humanities – linguistics, game narrative structures analysis, visual perception (especially eye tracking), recognition, and reasoning. Works with visual aspects of human/computer communication, aided design and reasoning, as well as computer-aided linguistic text analysis.

Participated in a project of literary text linguistic analysis with scaleless networks, carried out by Department of Complex Systems Theory Institute of Nuclear Physics PAN. Conducted eye trackig research in NCBiR project “Generation of the train routes realistic visualisation for the professional railway simulators”. Now participates in a project “Naukowa edycja pism Piotra Skargi” conducted by Faculty of Polish Studies.

 

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Selected publications

Full publication list: RUJ UJ, Research Gate.

  1. I. Grabska, D. Wasilewska, Lekcja historii Jacka Kaczmarskiego, Wydawnictwo DEMART S.A. Warszawa 2011, ISBN 9788374276368, stron 304
  2. S. Drożdż, P. Oświęcimka, A. Kulig, K. Bazarnik et al., Quantifying origin and character of long-range correlations in narrative texts, Information Sciences, 331, 2016, pp. 32-44
  3. Grabska-Gradzińska, I., & Argasiński, J. (2017). Serious games evaluation using eye-tracking and affective computing techniques case study of OSH training course. In R. Oberhauser, J. Park, S. G. Scholz, P. Rosenthal, & L. Ruzic Kascak (Eds.), ACHI 2017 : the Tenth International Conference on Advances in Computer-Human Interactions : March 19-23, 2017, Nice, France (pp. 260–264). IARIA. https://www.thinkmind.org/index.php?view=article&articleid=achi_2017_12_20_20179
  4. Grabska-Gradzińska, I., Grabska, E., Nowak, L., & Palacz, W. (2020). Towards automatic generation of storyline aided by collaborative creative design. In Y. Luo (Ed.), Cooperative Design, Visualization, and Engineering : 17th International Conference, CDVE 2020, Bangkok, Thailand, October 25–28, 2020, proceedings (pp. 47–56). Springer. https://doi.org/10.1007/978-3-030-60816-3_6
  5. Grabska-Gradzińska, I., Nowak, L., & Argasiński, J. (2019). Applying oculography and biosignals measurements to gameplay modes analysis. In T. Ahram, R. Taiar, S. Colson, & A. Choplin (Eds.), Human interaction and emerging technologies : proceedings of the 1st International Conference on Human Interaction and Emerging Technologies (IHIET 2019), August 22-24, 2019, Nice, France (pp. 338–343). Springer. https://doi.org/10.1007/978-3-030-25629-6_52
  6. Grabska-Gradzińska, I., Porębski, B., Palacz, W., & Grabska, E. (2012). Towards a graph-based model of computer games. In A. Ezendu & V. V. Das (Eds.), 2012 Advances in Information Technologies and Communication 2012 : proceedings of Joint International Conferences on ICT, CIT, PECS and EMIE 2012 : Amsterdam, Netherlands, held over various dates in 2012 (pp. 34–39). ACEEE.
  7. Palacz, W., & Grabska-Gradzińska, I. (2020). Textual representation of pushout transformation rules. In Y. Luo (Ed.), Cooperative Design, Visualization, and Engineering : 17th International Conference, CDVE 2020, Bangkok, Thailand, October 25–28, 2020, proceedings (pp. 75–80). Springer. https://doi.org/10.1007/978-3-030-60816-3_9